Allied Diplomatic Phase


 * 1) Minor countries who had war declared on them the previous Player Turn by the Axis and are not yet conquered associate with Britain
 * 2) Announce diplomatic targets and reaction die rolls, as follows:
 * 3) * Allied player selects 1 target minor nation
 * 4) ** Targets must have assigned DPs
 * 5) ** A minor nation may only be targeted once per year
 * 6) *** Does not count reaction die rolls or certain exceptions
 * 7) *** May not target minor countries at war with active player, that are conquered, or that are allied to active player’s faction
 * 8) *** Western Allies and Russia may not target each other’s allied or associate minor nations (-1 or 0 diplomatic results)
 * 9) *** Unless RGT is 50 or more or Russia is at war with Germany, Russia may not target Finland, Rumania, Sweden, or Yugoslavia
 * 10) **** May still make territorial demands to Finland or Rumania; this is not affected by the once-per-year rule
 * 11) ** May also make a reaction die roll for Norway:
 * 12) *** (-2) if Axis declares war on Sweden
 * 13) *** (-2) if Axis declares war on Denmark
 * 14) *** Does not require assigned DPs, may occur each turn
 * 15) Reveal all DPs on announced targets
 * 16) May trigger 1 assigned DP to increase USAT
 * 17) Axis player reveals DPs in active player’s targets
 * 18) Russia may target a diplomatic selection for Subversion
 * 19) Allied player announces covert operations; Axis player announces counter-intelligence
 * 20) Axis player announces covert operations; Allied player announces counter-intelligence
 * 21) Allied player makes diplomatic die rolls
 * 22) * +/-1 per unbuilt unit for minor countries
 * 23) ** Does not count permanently eliminated units
 * 24) ** Unbuilt air factors count as 1 unit each
 * 25) * All diplomatic rolls are simultaneous
 * 26) Any BRP gains or losses for from diplomacy events are added or deducted from BRP totals for either player now
 * 27) Placement of forces in new allied or associated minor countries
 * 28) Minor allies surrender or switch sides
 * 29) Die roll for US tension levels
 * 30) Check tension levels for Russian and American mobilizations
 * 31) Summer, Fall, and Winter turns only: Any conquests (including Key Economic Areas and captured ICs) from the previous turn are prorated and added to the BRP total now

Diplomatic Results

 * If the Western Allies succeeds at economic penetration, hex control, association, or alliance, the senior alliance partner benefits (Britain, or the US if they have entered the war, or France if all other Western Allies have surrendered)

Continue to Oil and BRP Adjustments
 * Britain always benefits from diplomatic results with Vichy France
 * When Western Allies and Russian DPs are combined, the faction with more DPs gets the benefits; ties are decided by agreement or die roll
 * A “*” denotes a permanent result and that country may not be targeted for further die rolls for the remainder of the game
 * May select a less favorable result to a diplomatic die roll
 * Russia may accept a diplomatic result to receive hex control from a minor country that is associated to, allied with, or at war with Germany, but must declare war on Russia during that turn, if able. Otherwise, the die roll must be reduced to a less favorable result