Barbarossa Scenario

Overview

 * This scenario simulates Operation Barbarossa, Germany's surprise invasion of the Soviet Union. It is recommended that the more experienced player plays Russia, as they have more complicated rules to keep track of, while Germany's rules are relatively simple
 * This scenario uses the rules for ground and air movement and combat, unit construction, redeployment, hex control, Supply, Bridgeheads, Fortifications, Oil, Weather, the Year Start Sequence, Industrial Centers, spending limits, BRP grants, Russian surrender, and minor allies
 * Normal naval rules are not used, although sea supply, sea transport, and invasions are possible
 * Research and Production rules are not used, though their results are factored in automatically at certain dates
 * Naval Operations: Each faction's naval capabilities are described in their respective rules sections, and are expressed in the number of Destroyer (DD) factors. These factors are used for sea supply, sea transport, seaborne invasions, and naval redeployment. Should the opponent us air units to intercept a naval activity (in the same manner as intercepting an Air Transport operation), the moving player may counter-intercept; any surviving intercepting air units that were not forced to abort may make a single air combat roll; on any Air Combat Table result other than "0", the naval activity fails. If the number to the left of the slash is a "0", any units being transported during the naval activity are returned to base; if the number is greater than "0", those units are destroyed. In either case, no DD factors are lost.
 * DD counters may be placed in their respective locations as a reference, but remember they can not be destroyed for any reason.
 * Duration: This scenario begins in Summer of 1941. Before the game begins, the players must agree whether the game will end on the Winter round of 1941, 1942, or 1943. In any case, the scenario will end early if any of the following occur:
 * Russia surrenders
 * Russia gains control of Ploesti or Berlin
 * Initial Situation:
 * Germany, Italy, and Russia control their own home territory
 * Germany is at war with Russia
 * Hungary and Rumania are allied to Germany
 * Finland is associated with Germany
 * Germany has a "5-6" diplomatic result with Spain
 * Germany has controls France, Greece, Yugoslavia, and Western Poland
 * Some Italian units participate in the German invasion
 * Spain has sent a single volunteer division
 * Russia controls Eastern Poland, the Baltic States, Bessarabia, and the Finnish border hexes; Ukraine is a Russian colony
 * Russian Unpreparedness: Russia suffers the following penalties in the Summer 1941 game round:
 * Russian Armor units that begin the scenario adjacent to Axis-controlled hexes have no ZoC; any other Russian Armor units have a ZoC that requires one additional movement factor to leave, instead of two; this penalty is ignored during Axis exploitation movement
 * Russian Infantry units in the Baltic States, Poland, and Russia that are overrun or attacked by at least one Axis armor unit receive an additional -1 Defensive Multiplier (DM) unless defending an objective or an IC
 * During the Axis player turn, Russian air units receive -1 Air Nationality DRM
 * During the Russian player turn, Russian Armor units have a movement factor of 2 and Russian Infantry units have a movement factor of 1
 * Order of Deployment:
 * Russia places Oil Center counters in Maikop, Grozny, and Baku, a Fort in Stalingrad, either a Fort or a Railhead in a location of its choice, and a 10 BRP Industrial Center in Moscow, Leningrad, Stalingrad, Kharkov, Knepropetrovsk, Rostov, Gorki, Kuibyshev, and Magnitogorsk
 * Germany sets up, placing German units in German, Hungarian, or Rumanian territory, Italian units in Italian territory, and minor nations in their own territory.
 * Russia sets up, placing its units in its own territory, including Ukraine
 * Neither side may make any Declarations of War during this scenario
 * Timeline: The certain actions may be taken on or after the following dates:
 * Fall 1941: Russia receives one 3-5 Armor unit, two 3-3 Infantry units, and one AAF in the Urals box; they may be redeployed to the mapboard during the redeployment phase
 * Spring 1942: Russian units may redeploy into Persia
 * Summer 1942: Russia may trace supply and receive BRP grants through Persia; Russian and Axis units may enter Persia
 * Spring 1943: Two 3-3 German Infantry units, one 4-6 and one 5-6 German armor unit, and seven German AAF must be must be present in France by the end of the Axis Redeployment Phase, and may not leave France for the remainder of the scenario. If not, one of the following must occur for each missing unit:
 * Units on the mapboard must be voluntarily eliminated, constructed at double the normal cost, and placed and redeployed to France
 * Units that are not on the mapboard must be constructed at normal cost and redeployed to France
 * Summer 1943: All Italian forces are removed from play at the end of the Russian player turn
 * Fall 1943: Spanish Infantry unit must be redeployed to Spain

Axis Rules

 * Naval Capabilities: The Axis is considered to control DD6 in the Baltic Sea, and DD2 in the Black Sea
 * Force Additions: Force pool additions are added to the German force pool at the start of the turn
 * Spring 1942: Airborne x1; may also construct a single Fort or Railhead in either this turn or a future turn
 * Spring 1943: 5-6 Armor x1


 * Germany does not track BRP levels for this scenario, and has a construction limit of 40 BRPs each construction phase; BRP losses from Partisans are ignored
 * Construction: German units must be built in Germany
 * Oil: Germany ignores oil usage in this scenario
 * Winter Preparation: If at the end of the Winter Turn, Germany has ground units in the Russian winter zone, Germany's Winter Preparation result is increased by 2
 * Other nations:
 * Italians may not perform offensive operations, but may defend and provide defensive air support. Italian units may be reconstructed at no BRP cost
 * The Spanish unit may not be rebuilt if eliminated. It may not enter the Western Front unless it is redeploying to the Eastern or Mediterranean Front
 * Hungary and Rumania may not enter each other's territory, including Bessarabia. The first Hungarian and Rumanian Infantry unit constructed each turn has no BRP cost.
 * The first Finnish Infantry unit constructed each turn has no BRP cost. Germany may have no more than 5 units in or tracing supply through Finland
 * Hungarian, Rumanian, Finnish, and Spanish units outside of their home territory receive -1 Defensive Multiplier when defending against an enemy attack.
 * No minor nations' units except Spain may redeploy

Allied Rules

 * Russia begins the scenario with a CTL of 1; this will increase in a later turn
 * Russian Mobilizations: The addition of Industrial Centers and units from Russian mobilization are fixed, as described in the Force Level table
 * Naval Capabilities: Russia is considered to control DD2 in the Baltic Sea, and DD4 in the Black Sea
 * Deployment: Russia may deploy its forces normally with the following restrictions:
 * Ten 2-3 Infantry units, four 3-3 Infantry units, and six 3-5 Armor units must begin the scenario within four hexes of an East Prussian, Baltic, Rumaninan, or Axis-controlled Polish hex
 * 15 AAF must begin the scenario within three hexes of an East Prussian, Baltic, or Axis-controlled Polish hex
 * Force Additions: The following are added to the Russian force pool at the start of the turn (new ICs are placed on the mapboard)
 * Partisans: Russia may construct up to two Russian Partisans each turn in Russia or Eastern Poland; the first Partisan is constructed at no cost, but the second is constructed at normal BRP cost
 * Russia uses its BRP income to pay for offensive operations in the Movement and Combat Phase, and unit construction in the Construction Phase (subject to construction limit)
 * Russia's BRP Base starts at 45, with ICs providing 90 BRPs, for a total of 135 BRPs, giving a construction limit of 45 BRPs per turn (1/3rd of BRP Base + ICs). Changes to BRP Base and upgrading or losing ICs will change the construction limit, beginning immediately.
 * Russia's controlled territories provide another 45 BRPs, giving a total of 180 BRPs per turn. This amount will change as territory is taken or lost.
 * Any gained or lost territory or other sources of BRP income is immediately prorated based on the current game round.
 * Russia's starting BRP level is 154, due to spending 26 BRPs in the Spring 1941 construction phase.
 * Russia has a Growth Rate of 50%
 * BRP Routes
 * To receive BRPs from the Murmansk route, both conditions must be met:
 * Russia controls either hex A-47 to Murmansk (year-round) or hex A-50 to Archangel (Summer and Fall turns only), and can trace a land supply route from that hex to Vologda
 * Russia controls Vologda and can trace a land supply route from Vologda to eastern edge of the mapboard
 * To receive BRPs from the Persian route, Russia must be able to trace a land supply route from Basra or Abadan, through Tehran, to the eastern edge of the mapboard
 * BRP grants through the Siberian route may not be blocked
 * Russia does not need to track Oil consumption until the Axis capture a Russian Oil center in Maikop, Grozny or Baku. At that time:
 * 6 Oil counters are placed in the Russian oil reserves; if all Oil centers are recaptured, Russia resets its oil reserves to 6 and stops tracking its oil consumption as before
 * Each turn, Russia may ship Oil counters to the its Oil reserves by tracing a land route from any of the following to the Urals box:
 * Russia: Urals box, Maikovp, Grozy, Baku (labeled oil values)
 * Persia: Abadan or Awaz (maximum of 1 Oil counter from Persia per turn, only if Persian BRP route is open)
 * BRP routes: Russia may choose to convert the BRP grants from the Murmansk, Persian, or Siberian BRP routes to one Oil counter each, if the respective BRP route is open
 * Shock Armies: Starting Spring 1943, Russia may designate up to two 3-3 Infantry units as Shock Armies in the Movement Phase. A Shock Army may overstack on a hex during the Movement Phase, and may participate in a Ground Combat the following Combat Phase.  All Shock Armies are destroyed after all Ground Combat is resolved, before Attrition Combat

Initial Force Levels

 * Germany: Infantry 1-3 x3, 3-3 x30; Armor 4-6 x12; Airborne x1; Replacements x6; AAF x30; Airbase x4; Air Transport x1
 * Italy: Infantry 1-3 x1, 2-3 x1; Armor 2-5 x1; AAF x1; Airbase x1
 * Hungary: Infantry 1-3 x6, 2-3 x1; AAF x1
 * Rumania: Infantry 1-3 x6, 2-3 x2, AAF x1
 * Finland: Infantry 2-3 x5, AAF x1
 * Spain: Infantry 2-5 x1
 * Russia: Infantry 1-3 x16, 2-3 x10, 3-3 x10; Armor 3-5 x6; Airborne x2; AAF x16; Airbase x3; Air Transport x1

Victory Conditions

 * Axis Decisive Victory: Russia surrenders (Russian Resistance Table result of 0 or less)
 * Russian Decisive Victory: Russia gains control of Ploesti or Berlin
 * If neither victory condition is complete at the end of the final game round, each side counts the number of objectives they control or have isolated on the Eastern Front, with the exception of Krakow and Stockholm, and receive one victory point for each objective in excess of the numbers on the following dates:
 * Winter 1941: Axis 8, Russia 4
 * Winter 1942: Axis 8, Russia 4
 * Winter 1943: Axis 4, Russia 8

Additional Notes

 * The Axis may take control of the Balkans (denying their BRPs to Russia) by controlling all three Balkan cities; Russia may take back control in the same manner
 * When the Axis captures an Industrial Center, reduce its BRP value by 5; its value may not be increased in any way for the remainder of the scenario, even if Russia recaptures it. A recaptured IC does not count towards Russia's construction limit
 * When Russia loses an IC, it loses the prorated BRP value and must recalculate its construction limit at the start of its next turn
 * Britain and the US being at war with Germany affect the Russian Resistance Table result
 * Don't forget to roll on the Winter Table at the start of each Winter round. Each point of Winter Preparation reduces the Winter effect by 1 of that country. Russia has a Winter Preparation of 6; Germany begins with a Winter Preparation of 0, but gains levels as the scenario goes on, to a maximum of 6
 * Russia will need to track its BRP usage for both Offensive Operations and Unit Construction. At the start of each Year Start Sequence, Russia's BRP Base increases by 50% of its unspent BRPs from the previous year; the previous year's unspent BRPs are not carried over to the next year.