Combat Phase


 * 1) Expend BRPs and Oil Counters for offensive operations:
 * 2) * Each offensive operation requires the expenditure of BRPs:
 * 3) ** Limited Offensives: 1 BRP per ground factor, air factor (individual AASs count as using their parent AAF), naval factor (except only 1 BRP per named ship or 2-factor cruiser), jet factor, or air transport factor
 * 4) ** Full Offensives: 15 BRP flat cost for unlimited offensive operations across an entire front
 * 5) * Multiple Full Offensives in one Combat Phase require the expenditure of Oil Counters:
 * 6) ** 1 Oil counter for 2 Full Offensives
 * 7) ** 2 Oil counter for 3 Full Offensives
 * 8) ** Oil counters must come from an area within supply of the target front
 * 9) Attacker announces any land-based air and naval missions:
 * 10) * Counterair
 * 11) * Air Transport
 * 12) * Ground Support for Ground Combat and Exploitation Combat)
 * 13) * Strategic Bombing of Economic Targets
 * 14) * BRP Grants to China over the Himalayas
 * 15) Magic interceptions
 * 16) Resolve Counterair missions
 * 17) Resolve land-based Attacks on Naval Bases
 * 18) Defender announces Air Interceptions, Naval Interceptions, Defensive Air Support, and Opposition to Enemy Bombing
 * 19) Attacker announces land-based Air Interception of Defensive Air Support
 * 20) Resolve air and naval interactions
 * 21) Attacker announces any of the following carrier-based air missions:
 * 22) * Counterair
 * 23) * Attacks on Naval Bases
 * 24) * Ground Support for Ground Combat and Exploitation Combat
 * 25) Resolve air combat between bombing and defending air units for Strategic Bombing
 * 26) Resolve Raiders and SW Combat
 * 27) Anounce and resolve Airdrops
 * 28) Announce all Ground Combat targets
 * 29) Designate any attacking units and their target hexes for each Ground Combat
 * 30) Multiple defending hexes may be targeted for a single Ground Combat, but any attacking units must be adjacent to all designated hexes
 * 31) Resolve each individual Ground Combat, including combat from Seaborne Invasions
 * 32) All Naval units return to port
 * 33) Armor units perform Exploitation Combat
 * 34) Resolve Attrition Combat

Continue to Unit Construction Phase