Weather and Winter Die Rolls

Spring Turns Only: Mud
Locations:
 * Eastern Front hexes east of the Soviet-Axis Pact Line
 * Finland
 * Manchukou
 * Mongolia
 * Tannu Tuva

Restrictions:
 * No Full Offensives into the hex
 * No Overruns into the hex
 * No Exploitation into the hex
 * No Breakthroughs into the hex

Summer Pacific Turns Only: Monsoons
Locations:
 * Swamp, Jungle, and Jungle/Mountain hexes in India, Ceylon, Burma, Thailand, and French Indochina

Restrictions: In the turn that Japan performs as Surprise Attack, it ignores Monsoon effects
 * The hex may not be entered by ground units in the movement phase
 * Ground units in the hex may not participate in Offensive Operations
 * Ground units may not attack or enter the hex in the combat phase
 * The hex may not be chosen for Attrition Occupation or Retreat during attrition combat
 * Units may not be constructed in or redeployed to the hex

Fall and Winter Turns Only: Winter
Winter Die Rolls:
 * European Map Only
 * A Winter Die Roll is made every Winter game turn for Eastern Front hexes east of the Soviet-Axis Pact Line, as well as Finland, with a +5 modifier
 * Non-island Mediterranean Front hexes in Europe are considered to have a winter result of  '4'
 * All Eastern Front hexes west of the Nazi-Soviet Pact line except Finland, and all Western Front hexes are considered to have a winter result of  '6'
 * Pacific Map Only
 * A Winter Die Roll is made every Fall and Winter game turn for Russia, Manchukuo, Mongolia, and Tannu Tuva with a +2 modifier in Fall and a +5 modifier in Winter

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