End Phase


 * 1) Uncontrolled hexes in newly conquered minor countries come under control of the conquering major power
 * 2) Voluntary elimination of units
 * 3) Uninvert air and naval units
 * 4) * Air and naval units which redeployed must remain inverted
 * 5) Remove bridgehead counters
 * 6) Allied turn only : Determine Resistance Levels and Surrenders of Major Powers
 * 7) Remove Damage and Firestorm markers
 * 8) Remove all Oil counters that are not in an Oil reserve

If this is the end of the Axis Player Turn, continue to the Allied Player Turn

If this is the end of the Allied Player Spring, Summer, or Fall Turn, continue to the Game Turn

If this is the end of the Allied Winter Turn, continue to the Year Start Sequence