Oil Effects

Each turn, during the Oil and BRP Adjustments phase, the units from each of the player's factions receive oil effects limiting their abilities. These effects may be offset by spending Oil Counters from their faction's oil reserve as follows:
 * Air Oil Effects: Spending at least 1 oil counter allows the player to uninvert all air units once at any time during the player turn. Additionally, each oil counter offsets the following penalties for 25 air factors:
 * -1 Air Nationality DRM
 * Land-based air units may not conduct offensive operations
 * Land-based air units may not search, provide air cover, or attack enemy naval units at sea
 * Japanese air unit based in Japan are immune to this effect
 * Use of Strategic Bombers, Flying Bombs, and Rockets is prohibited
 * Defensive air activities may only occur in the air unit's own hex
 * Interceptors are immune to this effect
 * Air units may stage and redeploy freely from affected bases
 * NAS and Kamikazes are counted as naval units for oil effects
 * Naval Oil Effects: Spending at least 1 oil counter allows the player to uninvert all naval units once at any time during the player turn. Additionally, each oil counter offsets the following penalties for 2 of either a TF or 25 naval factors that are not part of a TF:
 * -1 Naval Nationality DRM
 * Naval units may not conduct offensive operations, protect sea supply, provide or protect sea escort, or intercept
 * Submarines in fortified ports are immune to this effect
 * Japanese naval units based in Japan may always intercept
 * Submarine warfare is prohibited
 * Transports may not be used for onboard sea escort
 * Naval units may change base and redeploy freely from affected ports
 * W. Allied naval units in Atlantic, Pacific, and Indian Ocean SW boxes are immune to naval oil effects
 * Army Oil Effects: Spending 1 oil counter offsets the following penalties for all ground units
 * -1 CTL
 * Sea transport and seaborne invasions may not originate from affected location
 * May not be taken as attrition losses if connected to attrition zone through a sea supply route
 * Armor and Mechanized Infantry lose mechanized component
 * May not airdrop
 * Construction: Each oil counter spent for Construction allow 25 BRPs of units to be constructed at normal cost during the Construction phase; any additional units must be constructed at double the normal cost
 * Offensive Operations: After one front is designated a Full Offensive, each oil counter spent allows one additional front to be also designated as a Full Offensive