Axis Diplomatic Phase


 * 1) Minor countries who had war declared on them the previous Player Turn by the the Allies and are not yet conquered associate with Germany
 * 2) Announce diplomatic targets and reaction die rolls, as follows:
 * 3) * Axis player may select a target minor country with 1 or more Axis DPs assigned
 * 4) ** A minor nation may only be targeted once per year
 * 5) *** Does not count reaction die rolls or certain exceptions
 * 6) *** May not target minor countries at war with active player, that are conquered, or that are allied to active player’s faction
 * 7) *** If Germany is not at war with Russia, may target Bulgaria, Finland, Hungary, Rumania, and/or Yugoslavia even if the Western Allies or Russia targeted them earlier that year
 * 8) * May  also  make die rolls for Bulgaria, Finland, Hungary, Rumania, and/or Yugoslavia, limit once per country per year
 * 9) ** does not require assigned DPs
 * 10) * May  also  make reaction die rolls for Norway, Spain, and/or Vichy France
 * 11) ** Norway may be chosen if:
 * 12) *** (+1) Allies mine Norwegian waters without diplomatic result of “0” or less
 * 13) *** (+2) Russia declares war on Finland
 * 14) *** (+2) Russia declares war on Sweden
 * 15) ** Spain may be chosen if:
 * 16) *** (+1) the Western Allies declare war on Portugal
 * 17) ** Vichy France may be chosen if:
 * 18) *** (+2 each) The allies attacked any French colony on the previous turn
 * 19) ** Does not require assigned DPs, may occur each turn
 * 20) Reveal all DPs on announced targets
 * 21) May activate 1 DP to reduce USAT
 * 22) Allied player reveals DPs on Axis player's targets
 * 23) Russia may target a diplomatic selection for Subversion
 * 24) Axis player announces covert operations; Allied announces counter-intelligence
 * 25) Allied player announces covert operations; Axis announces counter-intelligence
 * 26) Axis player makes diplomatic die rolls
 * 27) * +/-1 per unbuilt unit for minor countries
 * 28) ** Does not count permanently eliminated units
 * 29) ** Unbuilt air factors count as 1 unit each
 * 30) * All diplomatic rolls are simultaneous
 * 31) Any BRP gains or losses from diplomacy events are added or deducted from BRP totals for either player now
 * 32) Placement of forces in new allied or associated minor countries
 * 33) Minor allies surrender or switch sides
 * 34) Summer, Fall, and Winter turns only:  Any conquests (including Key Economic Areas, and ICs captured from a nation other than Russia) from the previous turn are prorated and added to the BRP total now

Diplomatic Results  Edit
Continue to Oil and BRP Adjustments
 * If the Axis succeeds at economic penetration, hex control, association, or alliance, Germany benefits
 * A “*” denotes a permanent result and that country may not be targeted for further die rolls for the remainder of the game
 * Player may select a less favorable result to a diplomatic die roll
 * Germany may accept a diplomatic result to receive hex control from a minor country that is associated to, allied with, or at war with Russia, but must declare war on Russia during that turn. Otherwise, the die roll must be reduced to a less favorable result