Allied Player Start Phase


 * Check for Mobilizations; each nation may mobilize only once per turn. If two or more mobilizations trigger in the same turn, additional mobilizations are carried over to trigger on the next turn. US mobilizations in the Europe and Pacific theaters are counted separately, and both may occur during the same turn.
 * Russia
 * 1st mobilization: RGT 10
 * If this mobilization occurs during the Allied turn, the mobilization is considered to have occurred at the start of the Allied turn
 * 2nd & 3rd mobilization: 2 turns after the previous mobilization, or every turn if at war with Germany
 * 4th & 5th mobilization: each turn after the previous mobilization
 * Russia's 1st and 2nd mobilizations are considered to be occurring over a period of 2 turns each
 * Britain
 * Fall 1939
 * US in Europe
 * 1st mobilization: USAT 10 and/or Summer 1940, or if at war with Germany
 * 2nd mobilization: USAT 20 and/or Winter 1940, or the turn after the previous mobilization if at war with Germany
 * 3rd mobilization: USAT 30 and/or Summer 1941, or the turn after the previous mobilization if at war with Germany
 * 4th-12th mobilization: each turn after the previous mobilization
 * US in the Pacific
 * 1st mobilization: USJT 10 and/or WInter 1940, or if at war with Japan
 * 2nd mobilization: USJT 20 and/or Summer 1941, or the turn after the previous mobilization if at war with Japan
 * 3rd mobilization: USJT 30 and/or Winter 1941, or the turn after the previous mobilization if at war with Japan
 * 4th-12th mobilization: each turn after the previous mobilization
 * Effects of Mobilizations
 * BRP base and BRP level increases
 * Britain: 10 BRPs
 * US: 25 BRPs
 * Russia: Constructs an Industrial Center (IC) worth 10 BRPs and adds the BRP value of the IC to its BRP level
 * Force Pool increases
 * US, Russia: 20 BRPs of units
 * For Russia's first 2 peacetime mobilizations, it must add 10 BRPs of units each turn for two turns, with unit mobilization limits counting both turns together
 * Britain: 16 BRPs of units
 * Eligible units: The following units may be mobilized, with the following national restrictions per mobilization (US counts per theater):
 * AAF: no more than 5 factors
 * Naval Air
 * Armor
 * Britain: One 4-5 armor unit; if so, Britain may also mobilize one 2-5 armor unit
 * US: One 5-6 armor unit in the European theater only
 * Russia: One 4-5 or 5-6 armor unit
 * Infantry
 * Mechanized Infantry
 * Britain: One 3-4 mechanized infantry unit
 * Transports: US only
 * US: One Transport unit
 * May only be mobilized in the theater in which the US is at war
 * Each transport is worth 5 BRPs of units
 * May not be mobilized in the same turn as two US shipbuilding increases in the same theater
 * Shipbuilding: 5 BRPs of units
 * Shipbuilding may not be increased more than once per turn (or twice for US if at war with Germany/Japan in that theater)
 * US shipbuilding increase must be assigned to the respective theater
 * British mobilizations may not increase Shipbuilding
 * Deferred mobilizations may not be used to increase Shipbuilding
 * Delay to Force Pool Increases: The following units take a number of turns to mobilize; other units mobilize immediately:
 * Air: 4 turns
 * Infantry: 2 turns
 * Mechanized Infantry: 4 turns
 * Armor: 6 turns
 * Deferred Force Pool Additions: The US may defer 5 unspent BRPs of units from a mobilization to be spent within the next 4 turns; any unspent deferred BRPs after 4 turns are lost